The league system with the removal of repeat dungeons is total BS for mid level players. I’d have to play 5x as much as a low level player in order to beat them, and it’s literally impossible for me to compete with high level players.
I played a lot the past 2 days, so I finally crawled out of Bronze/Silver. Here’s my current gold league, I’ve added the levels of the players at the top. Notice a pattern here? That’s 36 fights (7200 food) in 16 hrs for me to match that.
and one my wife is in, this one has 9 hrs left, only 99 fights (10000 food) in 15 hrs to grab the top spot here:
Here’s a diamond league for someone in my alliance:
I’m lvl 85, and I get 32 medals per fight. At 32 per fight that’s only 21747 fights for me. But of course I’d use a token, so it would only be 10874 fights. We’ll assume I’m really dedicated to this, so I have 100% medal gear, so only 5437 fights. At 4 minutes per fight including treasure chamber and load time, that’s only 15 days of continuous fighting. Seems fair.
You may say “why should you expect to beat high level players? They have played more than you, and therefore deserve to beat you!” I would say that seems like not a contest at all. What are leagues supposed to measure? How good you are? Nope, the easiest base I can beat and the hardest base I can beat are both worth 32 medals. How many fights you can do? Nope, I can fight 10x as much and still handily lose.
But fine, let’s say I accept that having played the game longer grants you the right to just trample lower level players in leagues without trying. Then, why do low level players get 5x as many medals as I do?