Live Server Update - 28.11.2019 - Asking users to use the new version + balancing changes

:crown: Kings and Queens,
We have just performed a Live Server Update.

All users are asked to use the new version now.

Furthermore, these 5.3 improvements are now activated:

  • We have added the option to freely decide the size of Stronghold Resource Donations (Stones, Soldiers, Wisdom) to the Alliance.

  • Alliances losing a Conquest War now suffer from a longer War block for that tile than Alliances that were not involved.

  • Up your game and use the possibility of giving Watchtowers build-orders a priority with numbers from 1-9 (by repeatedly tapping the button).

  • Not one, not two but THREE new item Runes await you, offering you these unique effects:
    –Gloves Item Rune: Luck (Level 6 effect: increased Hero Scream Attack Rate)
    –Armor Item Rune: Gold (Level 6 effect: increased Speed)
    –Helmet Item Rune: Farmer (Level 6 effect: decreased Hero Scream Cooldown)

We have also activated the earlier announced balancing changes:

Trusty :rr2trusty:

Trusty was the only Guardian that could be activated four times per battle.

Guardian activations are very powerful in general so we decided to reduce Trusty’s appearances per battle to three times.

Additionally, Trusty’s Ice Aura range was slightly reduced by one and it’s HP was decreased by ~33% on all levels. These measurements were taken to keep Trusty more in line with Guardians of the same rarity as the Donkey.

Gaspar :rr2gaspar:

Gaspar is the rarest Guardian and deserves a buff. We increased its attack, Intimidate Aura and Royal Flush ability range by +0.5.

Gaspar’s appearance duration also received a buff to 30sec (25sec before) and is now able to cast its Royal Flush ability twice within that duration.

Defense Zombies :rr2zombiedance:

Zombies are perceived to be a little bit too weak in defense so we decided to increase their HP by +15% on all levels.

Ascension Archer

Increased the interval between Ascension Archers dying and merging again from 5 to 8 seconds.

We realize that the Ascension Archer is a beloved Boost by many and therefore did not reduce the power directly but slightly increased the time it takes until a transformation happens.

Runes

Increased duration of summoned Wolf Cubs by +5sec for Werewolf: Leader of the Pack Rune Level 6. :wolf: Level 6 Rune effects should be unique and meaningful.

Caps for Movement Speed and Farmer :dash::man_farmer:

Movement Speed Bonus is capped at +120% and Farmer Bonus is capped at +95%. We would like to allow more itemization and Rune options for you to experiment with. At the same time, it is necessary to keep certain stats in check like it has been done with Hero Scream Bonus i.e. for a long time now.

Hidden Treasures :arrow_upper_right:

Increased amounts of Hidden Treasures that can be found in battle for: Gold, Food, Pal Treats and Pearls.

While Runes and Gems are likely to be the most desirable objects found as Hidden Treasures, different less rare drops should feel rewarding as well.

Storm Cannon Elite Boost

Removed the damage reduction on all levels and reduced the attack speed increase to 0.4 - 0.6 over all seven levels. The HP increase stays untouched.

Removed the +% Blunt damage from the card which was incorrect and added an accurate attack speed increase stat instead.

The attack speed was reduced (was 0,8 across the board before) which removes the necessity of having the base damage being reduced by a huge amount.

This results in a 7%-25% DPS increase overall.

Speedy Bomb Tower :bomb:

Removed the damage reduction of bombs on all levels and reduced the attack speed increase from x3 to x2 on all levels.

Removed the +% Blunt damage from the card which was incorrect and added an accurate attack speed increase stat instead.

The attack speed was reduced which removes the necessity of having the base damage being reduced by a huge amount.

This results in a huge DPS increase on lower levels (up to +100% on lvl 1) and a solid DPS increase of ~+20% on higher levels

Pal Flute and Offense Beast Attack Rates

After revising every offense Beast, their attack animations and the duration of the Pal Flute spell we decided to change the primary and secondary attack speeds. Each attack beast will have at least two secondary attacks (spell activations) during a 6s transformation time that is provided by a non-pearl upgraded level 4 Pal Flute.

Pearl upgrading the Pal Flute spell will also become better. Both the Battlecry and the Duration perk of the spell were increased by one second. This will provide a new maximum transformation time of over 8 seconds which results in an additional spell activation for almost all attack beasts.

Malicious Monk

Rebalanced Malicious Monk Boost in order to not be a self-propelling unstoppable wall of death anymore. Reduced the Black Magic morale pool on all levels to a max of 19 morale on level 7.

In return, we increased the HP amount of copied troops too from 30% to 40% on all levels.

Other changes

  • Fixed a potential trophy exploit
  • Improved first-time user experience

Your Royal Revolt 2 - team