We’re 2 years past the introduction of LB in war season. Unlike the present day that we have conquests, or trophy wars before ninja, war seasons were the only arena where alliances could confront each other at that time. Hence, this new change had a huge impact on the competitive side of RR2. It forced many old timers to take their leave, and it nearly got the game itself killed before the addition of conquest as an alternative game mode.
The unmentioned aim of this LB system was to kill top teams who were already at max number of fiefdoms-120- at the time of its introduction. While people were yet to muster a proper intellectual response to what was happening to their teams, many chose in their desperation to protest against this sudden change of game features and shortly after, left the game totally.
LB system intended to kill those teams without their consent or acceptance and when faced with this bitter truth, they all chose to commit Seppuku and undo their own years of progress by their own hands, instead of allowing a greater force to take it from them. Apocalypse was the first of such teams to let go like this and Ironically they are still retaining all their 110 fiefdoms which they were supposed to lose after the introduction of LB.
Many other top teams followed. One after another, they all went out by themselves and not organically by losing their fiefdoms to lower teams. Despair was the only achievement of LB as a game feature in the supposed-to-be fun realm of RR2. To this day, the only standing alliance from those top teams with 120 fiefdoms is Roaring Lions.
RL has a group of proud and loyal members who will never ever go of the name they fight for! Even if playing no boosts for months is what it takes to keep their flag raised high… and they are still eyeing the arrival of a fix for the war season. As of Nov. 2019, RL has been lacking gargoyle nest boost for 12th months in a row which pretty much describes why all other top teams chose to leave the game and not retain their fiefdoms nor climb back down.
This begs the question, why instead of pulling these teams down in war seasons, LB only managed to force their members to abandon them and kill their own teams themselves? Well, there’s a simple answer:
LB mechanism was supposed to prevent teams from climbing high too much but not dragging them down.
All those teams were already 40 fiefdoms ahead of the teams chasing them from behind. Previous war seasons before the introduction of LB had created such a gap of fiefdoms already and it was fine to have too many fiefdoms. Now suddenly, all those teams were finding themselves in a huge disadvantage over night. To lose all those fiefdoms and climb back down where they could fight in a somewhat fair rank, they had to go on losing all wars for 12 months! Flare obviously knew this and intended to kill and undo their progress in doing so.
So, what would have been the alternative decision that prevented this unfair and cruel destiny for all those teams. Simple, devs could have simply capped fiefdoms for all top teams at 80 same as all their other opponents. Teams would have started afresh after the introduction of the new change and from that point onward, most would have tried to climb back up to 120 fiefdoms and choose between taking the risk of losing all boosts, or getting higher level boosts together with a better gold tax. But, they were never given a choice.
None of those teams would have been dead by now and none of them would have gone past 100 fiefdoms knowing that they will be in a huge disadvantage by doing so. LB system would have worked flawlessly and all teams would have cherished its existence in time. Yes, all those teams are dead now because of an incomplete feature release that obviously has unexplained intentions to this day.
As of now, LB system’s only achievement is arguably the emergence of a low fiefdom top 1 team that constantly recruits top LB players (and uber spenders) from lower teams and ensures their unrivaled presence atop the leaderboard. Other teams near their fiefdom count are nowhere near their SP average. None can jeopardize their supremacy and they can throttle their fiefdom level very easily with no danger to their war ranking. PL has all 5 players with top SP of 41.5% in their team which gives them a huge boost of confidence.
LB system’s original goal was to empower lower teams to defeat top teams. Apparently, It only convinced top teams to kill themselves and gave way to the emergence of ever stronger top teams coming from below. So, the choice is yours to decide, has LB system been a success, or is it a failure?