Now It’s shows the real percentage instead of the sum of the perks. And I think it’s more realistic as it works now because before it may seem as if you have more than 100% you should always get the three chests when it’s not working like that.
This literally means 20%+20% does not equal 40% luck!
How is this okay to you?
You are fine with 20% + 20% not equal 40% because if you happen to browse through this entire forum looking for some random post, you might eventually find the post that explains that 20% + 20% doesn’t equal 40%!
I wouldn’t be okay with it if they posted it in lights on the Vegas Boulevard.
20% + 20% just equals 40%!
Fix the d@mn game! It’s not like we pay them just to do their jobs!
You guys are so accepting of pretty much anything.
I wish I was the conman working your neighborhoods.
If it was simple addition then yes, but that’s not how this works.
If for instance your base is 50% and you increase that Value by another 50% you would not get 100%. It’s 75%.
The Key word is BY. That’s how Probability works.
Saying it is misleading and confusing or that is wrong are two very different Things.
The math behind it is Logical and correct. Saying that it is wrong just because you can’t get behind the reasoning is childish. The Formula has been provided. It’s your choice if you want to accept it, but don’t say it’s wrong as it clearly isn’t.
If that’s how it is then maybe flare should make the perk descriptions less confusing. Can’t a perk increase by an easily decipherable amount instead of all these formulas? Why can’t I just know that my stat increases by X with this item instead of having to pull out a calculator for everything?
(this is more about damage/troop perks but the fact that you need a wiki to know what these numbers even mean proves flare has miserably failed in the clarity of information department)
What the formula does is to “penalise” you for each additional luck perk that you have.
If you only have 1 luck perk, then your total luck % will be the same as that item.
If you have 2 luck perks, you’ll take a hit. And so on…
And yes, Flare should have it’s dedicated website with all this information, but the reality is that most games don’t have such thing (or even if they do, it’s surely not as good as it’s wikia fan page).
I get that but it’s still counterintuitive. Maybe the game should somehow show the actual increase in luck for items before you put them on or something.
Well not really a website, more like have all this info within the game (tool tips?). And the fact that most games don’t have this is no excuse. “Most games suck so our game must also suck, gotta stick with the pack, m8”?
But it is not how percentage works, it is not and addition. If you increase 100 by 20% it becomes 120 and if we increase it again a 20% you get 144 not 140 … And the same when subtracting, If you have 100 something and we decrease it 20% yo have 80 but if you decrease it again 20% you will have 64 not 60… The items don’t apply all at once the apply one by one… Again if it would have worked as you say when you have 100% you will always have opened all the three chests.
And again you have all the formulas and how they are applied here:
For me at least it better now that we can see the real percentage that it’s applying than before, because they have not changed the way it works they just update the information to be more clear. I can see how someone could prefer to have 110% in the stats screen while they are still failing to open some chests.
No one would prefer that and it’s what triggered the luck bug discussions in the first place.
I have a different question (not sure if it’s in the wiki, it doesn’t work right in my phone for some reason): in what order are the perks calculated? From head down to boots or is there also a formula for which items are calculated before those calculated after?