This is not a new idea but as how the new conquest map became lately i want some of the feature in the old conquest back. Back in the first time conquest released my alliance usually have 1 or 2 day to at least finished some tower so we can have the benefit of moving faster through tower shadow and have higher chance to keep our tower in defense, to get more point we need to fight in further side of the map . That was the idea right ?
But recently maps are very hard for us to work with, last time it was surrounded by water tile and only have 1 space to move which make it cost alot of time if some alliance decided to block at that point, the current map this time make the distance between top and bottom alliance too close so one alliance can go and fight the nearest alliance so fast that all of the weaker alliance member will be kicked back before any tower have been finished.
Here is our situation in the first day , the below alliance have already move pass half of the vertical size of the map and attack our not even 1/4 built tower in first day. We get that the stronger would win anyway but giving advantages that make the weaker could go home empty hand is so cruel . I have no new idea to solve this, just want to suggest that it easier to avoid this in the first place, i get that you want more battle ,more intense in conquest but can i request flare to not overdo and make it too extreme,please . Thanks!