hey there. @Tomaxo gave some links in the november Q&A section regarding to hero returns (i still try to understand some things / try to find reason for the increasing attacks some have right now)
in https://forums.flaregames.com/topic/42750-fake-oponient/?do=findComment&comment=200745 C.M. explains:
“There are two things which affect how often a Hero is sent back:
How many times attackers successfully defeat you.
How many Heroes you already have back at Mount Olympus (the more Heroes you have on islands, the less attacks it takes to send one back).
Nothing else affects this.”
and in https://forums.flaregames.com/topic/34950-attacking-enemies/?do=findComment&comment=130939 he said:
“Not every player who attacks you will correspond to what you see on your map. The players on your map are matchmade onto islands you have lost, but are not necessarily people who attacked you.
A new player is matchmade onto an island if there was a Hero on it and you were beaten enough times to send the Hero back to Mount Olympus. A new player is also matchmade onto an island where no Hero is protecting it, if you have held it for a long enough time.
The Battle Log is an accurate list of everyone who has attacked you. Your island map is not an accurate representation of who attacked you.”
So: if the Battle Log is an accurate list of everyone who has attacked me and a hero is sent back if enough times attackers successfully defeat me, one of those attackers is responsible for the return ticket of a hero. (so this attacker could also be marked just for information if FG want this to implement), right? (and if the length of the battle log (last 20 raids) is long enough to see all attackers… i dont think this is the case atm …)
So: because of the changes in the game atm (new levels, everyone farms AND on the inner 8 islands it is way easier to farm right now) you have more attacks and therefore your heroes are sent home more often. (i assume the number of successful attackers that leads to a free ride is an absolute number not a number of attacks per time interval…).
but: both changes are more in advance of high level and high troph players, right? and why more than once it is possible to get successfully attacked (or you can do it also) within a short period of time? (~5min to 2h … why e.g. not only once per 24h possible?). and i have the feeling that because of the mysterious match-making atm low level troph players suffer more. i mean i am lvl132 and between 21k and 22k and i have some more raids (heros are sent back 1-2 times a day now, before update nearly nothing). it is a bit harder to hold troph level now, but i have no idea how to hold / get trophs more than 30k unless match making is in favour to this or you use gems or you play a lot more than i do (already ~30-40h a week, which i think is too much for what i get / can achieve) - i hope they implement some player statistics soon…
@Triarius i dont want to find excuses why you are affected so heavily.
(remark: trophy system and its relation to other things is kind of frustration generator for quite some time now )