I updated game few days ago, and noticed the state of monk which add 100% piercing weakness and 50% fire weakness. I guess that Flare Team seem monk is too OP (overpower), so nerf monk with add two weakness.
Monk always had those 2 weaknesses since its first release. Only that they never put the stats on the monk card.
Again, one of the many things that flare needs to implement stats on to make it clear.
Though i do think poison weakness for monks is reasonable since poison cancels out healing.
But monk’s healing range is disappear now and I think monk has blunt weakness because they are killed quickly by canons and skull towers