There’s been a ton of discussion surrounding the additions and changes made during 4.0 so I thought I’d just post what I think.
Firstly, for the whole conquests thing, let’s see how the next event goes so we can judge it fully. As it currently stands, I think it’s just a bit too expensive to level up the buildings. But I don’t know how the resources will be used or anything, so… we’ll see.
Regarding the balancing changes, I’ve not raided enough to draw any conclusions. But I believe that balance is favored quite heavily towards defense at my level (level 100, 3k± trophies). Flare needs to work on that. There have been plenty of suggestions here on the forum that have been so far ignored.
Flare needs to step up their community management. I don’t think their opaqueness is good for either them or the game and it’s players. If they were more transparent, we could give them better and more constructive feedback, they could use that to build a better (and more profitable) game, etc. But we don’t know the general direction of the game, we don’t know the changes they consider, we don’t really know anything, so we’re strapped when it comes to giving constructive feedback. That’s not good for anybody.
In particular, in one of the other threads, @Pete made a comment that, to paraphrase, down played the value of feedback on that thread and said the poll “wasn’t funny”. Whether or not he/she intended it, it sounded like they (and by extension, flare as a whole) really didn’t care about feedback if it was negative. And the poll itself was definitely statistically valid, if not entirely accurately. There were around 110 (edit: that’s 113) responses and nearly half of them said they would likely quit (edit: with a further 12% definitely quitting). That’s not nothing, even when accounting for inherent bias (forum people are on the forum to give feedback/complain), and I think that poll, especially if it gets more responses, should worry flare. They should ask themselves why this poll is the way it is, not dismiss it as a joke (it clearly wasn’t). I urge players to vote on it and get their friends/alliances to respond to the poll, so that it can be more statistically valid and erode the only-forum-goers bias. It could be an extremely valuable poll for flare, should they accept its findings.
What I think flare should do for 5.0 if there is one, is to go back on their completed systems and make them better. I believe one of the major issues in RR2 is burnout; players are getting tired of the same old stuff. Even the new conquest feature is only there sometimes, and seems to be your basic pay-play-win structure (but we’ll see). Wars have problems that need to be addressed (they’re boring and devoid of strategy), there’s precious little incentive to raid outside wars, ninja events are all the same, every event, pro leagues are good but it’s still pay-to-play-ish because of the high cost for tickets. And now they got rid of donating (of course that was going to be exploited, why wasn’t that obvious?), there’s less way for players to get in. Making features more difficult to access doesn’t nevessarily make players pay to make up for it, they’ll just stop using that feature, leaving only the spenders and making the feature even less accessible to players that maybe otherwise would’ve spent on it. Not a great long term business solution. But they said they would be fixing that so we’ll see how that goes.
And finally, there’s the community and the poor way communication is implemented in RR2. Forums are great but only like, 5% (a guess) of players actually visit it, and what they see is… well, you know how it is here. We need to have better communication and interaction in game so we can get closer as a community and keep players locked in after joining. Players leave when they have nothing to lose by doing so. Players won’t leave when they have close friends there. I’ve mentioned it before and I’ll say it again: I used to play a game called Age of Legends. That game lasted for years longer than it should’ve because of the incredibly tight knit community that formed. Anyone could message anybody else quickly and easily, comments stayed around forever, clans (alliances) had their own comment wall where anyone could post, you could sticky your own posts (and clans could sticky clan wall posts), and the best part, there was an in game forum. You could connect with the top players just as easily as brand new ones and most players were eager to give advise and simply chat. That was a great system! And in comparison, RR2, while so much more technically advanced than that simple text game, utterly falls short. Players that make friends and feel as though they are an integral part of the community don’t leave. Players that don’t leave eventually spend. Doing this is a smart business decision that also helps us players and really, who could be against better communication? It’s a win-win. That should probably be in suggestions and I’m sure I’ve posted a thread about it there, but it piggy backs on the whole communication issue. Flare doesn’t communicate with us, we can’t communicate with each other. Awkward.
Remember, forums are roudy places. Be respectful and try to be as constructive as possible when discussing things. Try to see where a player may get their complaints from, and ask them to explain further if you don’t understand. Perhaps said player has a valid complaint they simply didn’t word correctly. That goes for you too, flare and @Pete. If you don’t want feedback, don’t give us a forum to give feedback on. We’re only trying to help.
Congrats for reading this far! Here’s a cookie… no, not for you, NO!.. SUSAN! Come get your damn cat out of my cookie jar!
Edit: Correctly identified the dev that posted that comment as Pete, not paste. Sorry Paste!