Remember me nagging flare to move the insta troops button? I will explain via picture to make it clearer.
As you can see (more or less, I probably timed it badly) if I wanted to take the path down in the middle of the screen (i.e. go back) I’d need to somehow tap one pixel in between all those buttons and morale bar for the game to register it as a tap-to-move command. In reality instead of getting out of a tight spot I will keep tapping the insta troops button that takes up nearly the entirety of the bottom-center section, and, more likely than not, die, unable to withdraw from a tight spot. The alternative is charging forward and dying or hitting that one free pixel that isn’t taken up by buttons. This scenario occurs whenever the road back is straight down in the center of the screen, usually in corners. And is the reason why I hardly ever use insta troops.
Must that button be exactly there? And must it have all those fancy-ass ribbons making it even larger? Why can’t be somewhere where it’s not in the way of stuff?
In case someone says I need a bigger screen because it’s a resolution problem - it’s NOT up to me to have a screen that can fit the game, it’s the dev’s job to make sure the game fits on my screen. Make the buttons smaller to scale better, put them elsewhere, I dunno.