Biggest problem with conquest is that there really is not much wrong with it (big improvement on the first one)… and most suggestions made on the forum will only make it worse by disturbing the balance.
f.e. Giving the possibility to retreat from a battle takes away the possibility to use the strategy to lock enemies in while doing an attack on an important place.
f.e. Making the event much shorter takes away the possibility to fight back or take revenge.
Some are complaining about movement to slow. But if that is changed it will be needed to be online all the time cause then enemies can move faster too.
Matchmaking will get better when everyone starts looking at how many towers they build to get in the correct tier.
Wisdom price for research to high? Not really, cause if everyone can do all researches then we might as well all don’t do it. If everyone has every research done, then it wouldn’t make any difference at all…
But having said that, I can’t say I really really like it, cause there are so many issues (every team has strong and too weaker guys who would better not do anything, time issues, bullying, boring/frustrating…)
BTW, our team won both first conquests (first one was hectic until the last moment, second was boring from the second day cause the order was clear and we tried to let the other teams get their rewards)