One thing I think nearly all players in the game would agree about Nemesis: his special ability is horrible! It’s not effective, nor unique and
certainly does not worth 150.000 Pro Crystals.
Current Nemesis works just like a Necromancer, and it feels just as bad as one when we try to use them on offense.
You can buff his ability and add more attack power like you’ve been doing, but that’s not enough, because in the end we choose our Pals by their special abilities, and that’s why Nemesis became a joke.
A buffed bad ability is still a bad ability, and a Pal with a bad ability is a bad Pal (R.I.P. Growl).
You wanna add a Pro Dragon Pal that costs 6x to 10x more than the other Pro Pals?
Then let’s make a Pro Dragon Pal that is worth 6x to 10x more than the others
New ability: Summons 1 dash of a random dragon
Upgrades: Leveling up reduces the cooldown of the ability (like Aska)
Celestial Nemesis rework:
New ability: Summons 1 dash of a random dragon + casts the spell equivalent to the dragon summoned
Fire dragon + Firestorm
Ice Dragon + Blizzard
Stone Dragon + Stun (or maybe Swordrain, since Stun on stunned stuff would be very ineffective)