So apparently you can only gain skulls for the alliance you are with at the beginning of wars. Great so now if someone abandons you during a war you are screwed.
Flare you are adding new rules all the time and not telling us.
You take 1 step forward by decreasing seasons length and take 2 steps back with the new rules about skulls.
Now another alliance just has to send someone to your alliance at the beginning of war. After that they can drop and you’re down a skull earner for the entire season. The person can only be replaced with someone who can’t earn skulls most likely.
The 60 hour cooldown should be enough for a 4 day war season. It was plenty for a 5 day war season.
Pretty soon we will need an encyclopedia filled with AW rules… Actually we won’t since Flare will not tell us the rules.
Why are they focusing on making wars harder and adding more ways for people to play unfair.
Flare the game is now a game of spies. My alliance just wants to fight wars and win on our own but you are making it a necessity to join one of these Factions. How can my alliance beat stronger alliances if we can’t fill our empty spaces with new recruits that can fight in our war. I see no point in making it so less people can fight in a given war.
My team has beaten stronger alliances many times and we refuse to use spies, and dirty tactics.
But now there is no challenge to overcome… We just have to make sure every single applicant is not gonna screw us over which is not possible.
Thanks, but no thanks Flare… You suck.