I wanna sugest a new dungeon on forest out of castle domain. In this forest dungeon, like underground dungeon, will have a lot of “stages”, where players could find gold, equipments, pearls and also new monster units.
Units who I’ve thinked about… is three “classic terror monsters”, more two to complete the dungeon. I wanna wrote about then.
First classic monster: the monster of Frankenstein. Attack type: thunder. Special skill: eletrocute. To forge: health, attack speed and unit speed. War boost: recharged Frankenstein. No much fast but medium health and support attacker units like a “blocker”.
Second classic monster: the “dracula”. Attack type: normal. Special skill: bloodsuck aura. To forge: Attack damage, Drain percentage and aura range. War boost: hungry Vampire. More faster, no much strong and support attacker units near him. Strong against ice and poison, weaker against blunt and fire.
Third classic monster: doctor Hide. Attack type: blunt. Special skill: like a rage attack, it may strike the ground with his palms (small area attack) each 3s to 5s. To forge: health, unit speed and attack speed. War boost: lunatic doctor. Faster like wolves, with considerable health. Weaker to pierce damage.
Fourth monster: the “golem”. Attack type: earth or, if wanna not create a new element type, he may have blunt damage. I’ve thinked him to counter Frankenstein, become stronger against thunder element. Slower unit, but stronger attack. It may be resistant to ice, poison and pierce (or thunder).
Fifth monster (and probally my favourite): Giant Spider. Is not a new idea, but I hope can help to upgrade battles adventures. A giant spider is a faster unit that uses his stronger poison to knockdown enemies. Special skills: ignore obstacles and uses a special poison bomb attack, when die, that deals damage to a small area (something like 2.00 range). Faster unit, like I’ve said. Weaker to normal damange and fire. Probally no much health. Resist to pierce and blunt.
I’ve thinked about new mage, with thunder element. Just to cause damage, because a lot of then will immobilize enemy defensive troops if eletrocute effect is active. Like pyros, they may have range forgable. Health too. But I have not choose about forge damage (like frosters), attack speed (like pyros) or anything more, like unit speed. It may be avaliable on academy, not in dungeon.
About range units… we have a lot of then. We need more melee too.
A new spell may be avaliable. Thunderbolt. Like hammerstrike, is a instant spell that may eletrocute enemies near 2.45 range. At forge, range is much valuable. Countdown, like all other spells and eletrocute time. To begin, 0,4s is a good time, allowing forge until 4.0s or something like it.
I wanna draw my ideas… but I’m not a good drawner hahaha.