1.While searching for players to raid from random matchmaking,or even from opening player from “search player” if we can also have button for going to next&previous player’s base trophy wise,it would be helpful. Same like we used to have in war attacks.(next/previous player to attack option.)
Also same feature of war in outside war as well. If i am attacking any particular ally bases, and if i am not getting proper rewards from x players as i wanted, then i can go to next higher trophy player from attack screen, I do not hv to open ally and go through steps each time opening single bases one by one to find base which give me proper reward as i want.
If anything like this is not possible then at least need better back button overall.Many times, Searching players trophy wise or in alliance, Sometimes back button don’t get u where u left things or sometimes there is not option of back button at all.
2.Alliance can check donation of players beforehand, alliance can also set up creteria on which player hv to fulfil to apply. Vice versa same have to be for players,after all,game is made of players only. Players should be able to see all the list of active boosts alliance have at the moment before joining. Without this feature, I see many players come join alliances check out active boosts&if that doesn’t satisfy them they quickly left but that doen’t leave good impression for other ally members. Seeing that lot of members joining&leaving. nor left good impression of those players who have to left just after joining cause boosts r not as they like. Other option for this is to check out many bases of alliance to figure out which active boosts ally have but most of the times they r only defence boosts we can see in defence layout attack screen,and
also active boosts only set up there most times,so can’t figure out all list of active&inactive boosts.not to mention it’s a lot of work which doesn’t have to be.
And same for more cutomizable setting for seaching for ally. Like in seach criteria for looking for ally if we can set “ally which hv more fiefdom than certain amount”,“ally which is in certain cq tier”,“ally which hv to hv certain boosts active”. After that custom search player can apply to ally which fit criteria set by him/her.
3.Current way of putting towers around gate doesn’t make much sense.If we don’t have time for destroying towers around gate and can’t do 100%, so settle for over 90% victory then ok…
But most of the times even if we have much time left like above 1 min left and hero trying to finish towers around gate but troops or sometimes spells which was activated to destroy around gate towers but affects&destroy gate, Not to forget pal/beast damage to gate as well, Now based on this we r rewarded with only 2 crown for full battle effort with so much time left?!! seems unfair? And that’s why people taking advantage of this by putting towers around gate. Because even if attacker is so strong that he can finish war on my defence in 1 min 50 sec but still i can force him for over 90-95% victory just by putting towers around gate.And this happens in festivals,ninja,war,cq where limited attacks,so frustrating for players. So either towers should not allowed to set up around gate.And if that was not possible then may be other option would be, There should be some setting / button outside battle or during battle where we can set up either troops or even spells will first destroy up to last tower standing, Only after that it will start damaging gate or not. So spell/troops attacking will be in control of individual player.
(sorry for my english,it’s not my first language.)