New Troop: _ Banshee _
_ Royal Revolt _ desperately needs a Troop that requires approximately 7 Morale.
Most of the Troops cost between 1 and 5 Morale, and the rest of the Troops cost between 10 and 16 Morale, leaving an odd gap that sometimes makes it difficult filling defensive waves.
I address this whole topic in the following post, and I suggest several possible new Troops.
But today I thought of a new one the _ Banshee _, and I loved it so much I had to create a unique post just for it!
The Banshee (as in the legends) is a spirit/ghost. So it flies/hovers like the Gargoyle. And just like in the legends it’s shrieks makes the enemies panic.
But this is where it’s completely different from the Werewolf. It does not boost your other units. It only causes panic in the enemies. Also it doesn’t shriek when it encounters enemy troops it shrieks when taking damage. And because it moves like a Gargoyle it is intend to hop the lanes and kamikaze into the group of enemy archers, letting out it’s shriek, and breaking up the archers long enough for a handful of melee troops to slink by unscathed. Or allowing your ranged troops to retake position.
So on offense a player would wait until his Morale filled all the way up then spawn a Banshee and an Ogre so the the Banshee can scare away the archers allowing the Ogre to rush by and catch up to the king without taking too much archer fire.
On defense the use would be similar, putting the Banshee in with a group of melee Troops to allow the Banshee to scare away any offensive archers/ranged units.
Also I haven’t done the balancing but I think the Banshee should always shriek on it’s death and first damage. Again different from the Werewolf. Because there shriek is about taking damage not reaching the opponent. And the Banshee scream should not boost your troops it only causes panic in the enemies.
P.S. Sorry for tagging you, but we believe in you @FTB, so I had to tag you!