New version 4.3 available now // Patch Notes

Kings and Queens,

We have just released our new version 4.3.

With this version, we squashed some bugs (iek) and introduce some Conquest changes.

Let’s start!

Conquest Matchmaking

·         As already announced earlier, we made some changes to the matchmaking that will base the matchmaking not only on the previous Conquest scores but also on the strength of Alliances. This should guarantee a better Conquest experience for players.

Skull Bonus Changes

·         In general, if you only fight with one Hero, the Skull Bonus remains the same. But Alliances that fight with more than one Hero will get an additional Skull Bonus. This will be a downside for one-man Armies.

o    If you fight with 2 heroes every battle you do will get a skull bonus of +50%.

o    If you fight with 3 heroes or more every battle you do will get a skull bonus of +100%.

Other features:

·         Conquest Tier Promotion/Demotion Screen

o    We introduce a Conquest Tier Promotion and Demotion Screen. You can now see which alliances will be promoted or demoted and where your Alliance ranks.

  • Flashing Stronghold button (on Conquest Map) when resources can be sent
  • Notification Badge on Stronghold Button when Stronghold Building Upgrade is finished
  • Conquest Stronghold: Design: allow Soldiers & Sergeants to collect Alliance building upgrades
  • Supreme Victory: “Skulls needed” display bigger for better readability

Bugfixes :

    • Same spell twice in Pro-League (If the issue still occurs, it is only a display bug, but will be correctly displayed in battle).
    • Fixed a display bug for several auras (Heal Aura, Sonic Blast, Fire, Poison)
    • Conquest Map: Troops can’t be assigned from towers to players when no troops are available in Stronghold

Balancing Changes:

  • Reduced Conquest Time:A lot of values were scaled (increased or decreased to reflect the reduction in days from 8 to 5)
    • Tower Stone Costs (63%)
    • Tower Building Duration (63%)
    • Production Rates of Special Tiles on Conquest Map (158%)
    • HeroPower Travel Costs (63%)
    • HeroPower Baseattack Costs (63%) (16, instead of 25)
    • Travel Cooldowns Soldiers, Builders Heroes (63%)
  • We have reduced the stone and wisdom costs for most of the tiers even further.
  • Visibility Range for Towers was increased (4,4,5,6 instead of 2,3,4,5)

 If you want to discuss this news with us, you can do so here:


Thank you and have a good day!

One add-on to the patch notes:

Before this update to receive Supreme Victory each hero attending a war (of both factions) needed to get 1500 skulls (see Supreme Victory guide in the guide section for details). This value changed to 2250 now. The reason is that due to the increased skull bonus when attacking/defending with several Kings more Skulls per battle are received. Thus, Supreme victories are harder to get if you fight alone.


One more explanation for the demotion/promotion screen:

Conquest has tiers with the alliances sorted in. In each tier, the upper 20 % will be promoted and the lowest 20% of alliances will be demoted. This is based on the Conquest score. So you can still influence this as usual (by building towers). So basically the highest amount of Conquest score within one tier determines each position of the alliances within one tier.

You can check the tier leaderboard for the top alliances and bottom alliances anytime (Green background - these will be promoted, Red background - these will be demoted, normal background they will stay within the tier)

Currently, we have a display bug in the tier promotion screen (see below). It still gives you the Conquest score, assuming that this is the score that you would need to get to a higher tier. We will fix this in an upcoming version.  I have circled it red below.

It actually is supposed to look like this (circled green). This we will fix.