So we have the update, which looks pretty good, and I’d say puts defence firmly back on top once all upgrades have been considered.
I was wondering when the fix will come for bugged Gk’s/etc. Having recently experienced several times recently a hero and troops being destroyed by Gks doing 1 or 2 hits! (and hero with some phys res) I’m thinking these Perseus Gk’s must be applying 100k damage per second, and to be honest I find this quantity of damage ridiculous when you consider the max health of some troops is barely over 100k.
So my questions are will there be a cap to Damage per second? And is the reflect/area damage bug sorted out (I’m guessing no)?
These high damage (bugged?) Gk’s make dealing with an upgraded chaos gate in excess of 1 Million health impossible without troops (apart from Herc, maybe Athena).
Pyro invocation barely dents the gate now also ( might want to raise the power of all invocs in line with new lvls