Yeah oilfire you make some good points…
Those friends of yours will never play something from flare again … I see this time and again.
don’t get me wrong … theres a lot to like but these games are strategy games and the second you undermine that well its not anymore.
Sure have a framework that goes above the possible for gem play but leave the rewards in place for regular players.
I have finished 3 events with basically the same score and due to the screwed up methods a different reward for each.
I am not really interested in justifying their supposed reasons. I am pointing out the disparity in the system that undermines the play field even more than pay2win
Ultimately, they need to fix it so a score in ninja get the same reward regardless of event or group. There is little point to saying compete when the rewards are helter skelter.
I know a lot here try to marginalize the short coming and I would suggest you stop. You are adding nothing to the issues. If its a problem then it just is.
I am sure flare can make up their own excuses…
Oh your other points…
I have said before take ninja coin levels and apply to attacked person in war … so their coin doesn’t matter.
And triple the chests at minimum.but you are right the war system is horribly broken.
Ninja event … collect peoples trophies during war and use that as their ninja compete level. Or. Even a average if needed.
Theres a lot they can do to limit the cheating in the game.
Wars honestly may require a new format to fix it. We all know when you hit that fiefdom limit its just lose as the only real option.
So how do you fix it so each wars a new opportunity? Maybe a bounty and booty divided spoils of war would provide a ongoing reason for all wars.