This may have been suggested already, but after searching, I haven’t found it. So here goes.
The final two slots right in front of the gate, on each side, do not draw enemy fire. I know many people like to use this as a trick to lessen their enemy’s chances of getting a victory, but it also has the reverse effect. And, frankly, it makes no sense.
I’d love to see the devs do away with this cheap bug.