You indeed need to hope that the other team accepts the private chat request and agrees with a team pact. It could also work against you. When a team disagrees, you could be the one in trouble, because they go after you when they are stronger.
Untill now my alliance only agreed with another team when we were clearly the strongest on the map and separated a team from others. We agreed that they could keep attacking us and we wouldn’t take revenge. Purpose was having the benefit of both alliances getting extra chests.
Ikamael, I think you need to realise that when a team isn’t the strongest on the map that the difference is even increased more. When it is obvious that one team on the board is clearly much stronger (either number of members or by looking on rank of players or no war boosts or whatever) as the rest, when do you think other teams will attack them? Yep, when an alliance doesn’t check statistics before declaring a war or by an alliance that likes to be beaten up or… On last day of season to decide who becomes first. So the strongest teams already have the advantage of getting less attacks per season.
Increasing food costs only increases the gap (read: making it less fair), because alliances that aren’t obvious the strongest on the map will get attacked a lot. Two alliances out of six will have the ‘luck’ to be placed in the center of the map. Who do you think will get attacked most? Alliances inside the center are victims of this unsmart action of increased food price. They are doomed to three+ fights a day, while others safely on the side can sit down and relax. Teams in the center are already in disadvantage and now even put deeper into trouble. Fact is that if you are not placed in the center, you have to fight the ones in the center to reach teams at the other side of the map. with five wars in a season, eating the other team on your side will not guarantee first place, so teams in the center need to be attacked to reach others.
We are such a ‘fortunate’ alliance, placed inside the center of the map. First day 3, second day 3 and now 4 wars simultaniously. We spended food for 15 wars already. Winning three simultanious fights is doable, but 4 wars is hard to win all battles.
Like Edward said, we play for fun, we don’t care for winning or losing. As a side effect most members already have legendary chests, some already have got the 50K skulls chest. And that with two more days of this season.
With the food cost at 150% it feels like four and a half wars at the same time while being at war at three fronts. And most alliances will have some free players, (so do we) impossible for them to support their team. When war is at four fronts at the same time, it feels like 6 wars, I haven’t seen this in any season yet. The pressure is just too high at that moment, only a top team is able to fight 10 fights per player per war by paying a lot of gems for refilling silo and for what purpose? To fight 2, maybe three times. That’s just absurd!
It would be more fair to give teams in the centre an advantage, instead of saying the food increase hits every team equally. Those in the centre will be affected most by such a disadvantage. I would suggest to give those in the centre an advantage over other teams. Either by giving them a higher bonus, or giving them a lower food price than other teams on same map.