Apologies for the text wall and in depth analysis, try and bear with it and you will understand the issues more.
Why does every top lvl player plan their bases around generally 2 nyx towers, and why is it so powerful compared to standard towers?
I had several thoughts regarding the cumulative effect of nyx tower (A) and nyx tower (B) in the standard double helios lit formation, initially believing it to be a programming error – but this is not the reason; after all, non-nyx type towers cumulatively effect the health of units damaging them with various types of elemental damage. So what is it then? The answer very simple, which as it stands leads to future implications…
THERE ARE 2 TYPES OF DAMAGE IN THIS GAME: (1) DAMAGE TO HEALTH AND (2) DAMAGE TO MORALE
Loss of health results obviously in death. Loss of morale results not in death (as it would if there were only one type of damage; causing units heads to explode) but in the changing of sides- which is twice as bad, and in effect a more serious type of damage. Regarding standard damage type (1) there a ways to resist, cure and block this type of damage, via elemental resistances, curing powers (Asclepious, golden fleece) and shields (styx, pyrphorous, and bia) respectively. Damage type (2) affects all units based purely on morale value (which has been calculated loosely around x health value = 1 morale point. There IS NO RESISTANCE. (some players maintain that a phoenix with morale 14 has a higher resistance than a spearman with morale 1; INCORRECT- that is like saying when resisting a lapetos tower, Hercules has more resistance than Ariadne, when they both receive the same damage although Ariadne may be dead! It’s simply that the greater morale converted = the greater the reward and subsequently loss for the attacking player. Because of this never changing morale value of units my units, even after gaining +20% health from odessy (not quite there yet!) they will be converted at the same rate. (which by standard reasoning will make the nyx more powerful in future compared to normal towers) Blessings equally don’t affect conversion rate, giving increased power to the nyx.
EASY TWEAK - (doesn’t address totally the fundamental issue when recognising the 2 different damage types) IN ORDER OF PRIORITY: 1. The system A.I NEEDS Range units/monsters with available range to PRIORITISE nyx towers above standard targets (because the ‘damage type’ being more serious) 2. Several units SHOULD have INNATE NYX RESISTANCE. My choices initially are warrior/hydra. (one small troop, one large (melee/ranged) 3. Nerf (very slightly) the nyx conversion range (not the activation range which is different) as this seems to reach for friggin’ miles! 4. Upon destruction of the nyx all units having been under its control are returned to the player’s control. 5. Nyx kills units by exploding their heads! (this would negate fix 1 and 4)
HARD TWEAK - BUT THE CORRECT ONE GIVEN THE ANALYIS OF DAMAGE TYPES – DO RECOMMENDATIONS 1 AND 2 ABOVE (maybe not 3 and 4 and obviously not 5)
1. Morale should be calculated directly as a division of health when nyx is converting (example: Minotaur (without blessing) health 66k morale points 6. So 1 morale = 11k health.) – This means a blessed minotaur has a higher defence against a nyx, and oddessy has more meaning in this respect. 2. Powers such as Asclepious/g.fleece, should have be able to heal lost morale, and regenerate morale depending on values calculated (x health 1 morale as stated earlier – this can’t be directly related to individual units, but could be given arbitrary values – lvl 1 Asclepious replaces 500 health and 0.1 morale per second ) 3. Powers that shield should do so (arbitrary values calculated depending on lvl of power as above) 4. Nyx towers att conversion rate SHOULD now feature in oddessy as an option, given the balance has been restored. 5. As this is now rightly recognised as a type of damage, all units would need a 2nd circle around them showing their morale value.