Hi there, I sat together with everybody’s favorite cyclops Captain Morgan and here are the answers to your questions from October. If you have new questions, don’t worry, we will be opening a thread for November! Please put your new questions there. Thanks for your participation and now happy reading!
Question: Will there be new towers, powers, or units introduced in 2018?
Answer: It is unlikely that there will be something new in 2018, but we have several ideas on our list including God.
Question: When will fix the bug with the defenders?
Answer: With the new game version (not server), but we do not have an exact date for that yet.
Question: Are the devs aware that some oddessy bonus’ are already around 50%? What steps will be taken to stop this aspect breaking the game** , as in other similar systems, a measure is applied to keep the gains realistic and give a diminished returns process similar to the forging of defenses in RR2, whereby over 20 forges starts to give half % gai n s. **
Answer: We are aware that some bonuses are getting quite high and preventative measures will be implemented in the future. There is already a cap to the number of bonuses people can get, but no one has hit it yet.
Question: Does the different wisdom costs for odyssey islands mean something? Is there a reason why one might be 9,000 and the other 22,000 on the same adventure?
Answer: The price is the distance to the islands and it is a very very rough indicator of strength but this is not something a player can rely on to be sure of attacking weak or strong islands.
Question: Is it possible to assign a difficulty to the opponents that you encounter on the map?
Answer: The level, combined with the trophy amount, the player icon frame and the number of blessings, is the best indicator of an opponent’s potential strength. If they have a high trophy score they are more likely to be even more difficult. Being able to gauge the strength of an opponent is part of the skill of Olympus Rising and hopefully, once we have fixed the problems with the Gatekeeper you will be more able to accurately predict an opponent’s strength.
Question: Why don’t you remove “normal” perks from Cursed items? It would feel good knowing that after breaking the curse, we get a rare perk.
Answer: Originally, cursed items were designed to allow players to have perks in a slot which they would not normally find that perk in. Now that the new forge allows players to choose their own perks we are certainly considering only including unique perks on cursed items. Feedback from other players would be appreciated.
Suggestion: Let me use the repeated to forge with great benefits at least … I do not want to sell them and that’s it!
This a good idea, which we would like to do.
Question: What are the chances(%) to get damage reflection, demolition and area damage perks on cursed items? Is there any difference between types of items, and on which equipment they can be found(shield, sword…)?
Answer: We will get you this information and post it in the forums soon.
Question: Who are the least and most used heroes of the original 10?
Answer: At the beginning of the game, most players stick with Perseus, in mid-game the most used hero is a battle between Ariadne, Odysseus, and Hercules. In the end-game, the most used heroes are Hercules and Perseus, followed by Cadmus and Athena.
Question: Will you add some new unique items soon? ****?
Answer: We would love to Of course our first priority would be to add a new set of unique items to Artemis.
Question: Why new players (107 or above) should I say low Ascenion Players are forced to fight high ascension players level 129-131 (old player) that now thanks to new war system has access to all-powerful war blessings all the time (except new three one)
Answer: We will rebalance the difficulty of the islands with the upcoming server update.
Questions: How much damage does the ice effect of an othia tower do? How much damage does the ice effect of a boreas hydra do? Is this in addition to the base poison damage? Is the tail slap poison-branded damage? Does Pandora’s Box ever ignore poison resistance, either on units or towers?
Answer: We will get this information for you and post it in the forums soon.
Question: We were told recently that trophy caps were removed in a recent update, but they appear to only be removed at the very top end for the highest level players. Can the devs talk about how or why this happens (for the stats geeks), and what the plans are for the trophy system going forward? Over the winter we were told that the importance of the trophy system was going to be minimized in the future, but this hasn’t seemed to happen yet. Related question, will there ever be a fame leaderboard?
Answer: Tweaking the trophy system is a very delicate task. We are still working on smoothing out the perceived caps but this is a mix of many many systems coming together which makes it even more delicate.
A fame leaderboard is something we would love to do.
Suggestion: Either make autoplay smart and working great, or remove autoplay curses. It’s not fun, it’s frustrating.
Answer: We will remove autoplay curses with the next live server update.
Question: If you think of the autoplay function - does it still fullfill the purpose why you gave it to us? what were the reason you gave us this gift? do you observe any extensive usage (e.g. from some players dominating the leaderboard) and if so, do you want it that way? do you have internal statistics on how often it is used by players?
Answer: Autoplay is one of our most used features. If you are strong enough to autoplay very strong opponents that is a skill in itself and takes a lot of planning. Therefore, we like the fact that people often see being able to autoplay as a challenge and believe they should be rewarded as such. It is also nice to allow people to continue making progress without having to be 100% focused on Olympus Rising for hours per day.
Ideas: Stuff to be added: kill x number of monsters, destroy x number of towers, destroy x number of gates etc…may fill those removed tasks.
Answer: These are good ideas, we will discuss them.
Question: Can we get the math behind cursed items? How are they generated (meaning the values of the items themselves, not the chance to have a cursed item appear in a chest)?
Answer: For that question, we will see if we can get you some meaningful data. If yes, we will put it in the forum soon.
Question: Is there any plan to make those refined items usable to a bigger and better extent?
1) Use them to CLEAR a unique from its perks (just add the option, to the existing process)
2) Use them to upgrade a unique WITHOUT replacing one of the perks (just add the option, to the existing process)
3) Use something on it “to increase its values” to the current level you are. a) Perhaps use 2 refines between them, the dismantle gets lost, the “upgraded” double refined remains the same with new values. The dismantle item should be indifferent to the result. Sort of like a unique upgrade. b) Use a unique on it for the same purpose as above (I’d love to use those double/triple uniques)
There will be a time, when *everyone* will have all uniques (at least the ones he/she wants), and then he will always gets double, or just plainly those he don’t like again. If you don’t use different setups, with different refined unique items, there is no purpose for a second one. That’s bound to happen at some stage for most players, so “cursing” them won’t do you any good if you have what you need… it’s a pitty to sell or destroy a unique…
Answer: All of your suggestions are viable and make sense and we see the frustration and the problem you are having. We will certainly discuss ways to improve the item’s lifespan.
Question: Is it planned to add new territory with new islands and new creatures to find?
Answer: There are plans to add a new creature but we cannot yet give a date for this. If we add a new creature we will add new challenge islands to unlock it.
Question: Which parameters are used to determine opponents on regular islands (matchmaking)? it is obvious that the number of trophies, the player level and the alliance you are in is used… what else?
Answer: We can confirm that there are restrictions on who can be matchmade. You will never receive someone from your alliance on your islands. The rule of thumb is if you can test their defense they will not appear on your island.
Question: What kind of actions do you have or are you planning to prevent account sharing? (what is the purpose of this?) I assume to be able to auto farm resources and trophies (pheme) and I assume it is easier to find someone who does this for you if this person can use autoplay - if so maybe this function should be restricted under certain cases… e.g. (no idea how sharing works)
Answer: We have an anti-cheat and anti-fraud system and we regularly ban players. We do investigate players we suspect exploiting the system and if we feel that it is harming the gameplay experience of others we will also ban them.