Maybe it’s the new splash damage rules, or just that Odyssey quests don’t scale well at higher levels, but they’re feeling a little out of control right now.
It seems like the cycle is they get harder and harder and harder and then nerfed. I think we’re about at the nerf-point.
One suggestion is just to even them out a little bit. A 7 skull should never be harder than an 8 or 9 skull, but if the enhancements are heavily weighed towards a couple of different features (like barricades and one tower that’s heavily used), that’s exactly what happens. Maybe put a cap on what % any particular feature can be enhanced, and raise that as the skull level increases.
Or just show us what’s being enhanced (and by how much!) so we can plan and prepare better. Or complain when we get a 6 skull with barricades enhanced by 26%.