Kings & Queens,
Some time ago we promised a more in-depth look into how Troop losses in Conquest Wars are calculated. Our devs have written down this small guide for it. Please note, there are some more small things happening in the background which we can’t go into detail about so what we mention below is the overall general guideline.
I hope you enjoy reading and find it useful.
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Troops losses in Conquest Wars
When a war is over, both sides may lose troops. This calculation is done per alliance, not per player.
So if an Alliance member lost a lot of Skulls in the war, and did not fight, he will still lose the same fraction of Troops as the rest of the Alliance.
The loser Alliance will lose all of their Troops. But:
there is a tech called “Remaining Troops (Lost War)” that allows you to keep some
if the tech, for example, is ‘40%’ and the player has 200 troops, he will have saved 80 troops.
The winner Alliance will always keep a large amount of them, but it depends on how well the Alliance did
In a Supreme Victory, you can lose a maximum of 50% Troops
In a normal victory, you can lose a maximum of 85% Troops
The more Skulls the enemy Alliance has, the more Troops you will lose. But your own Alliance can make up for it by gaining even more skulls.
You will tend to lose the maximum amount of Troops, the closer the enemy gets to the Alliances’ own amount of Skulls.
And you will basically lose no Troops at all if the enemy did not gain any skulls.
LostAmount = NumTroops * MaxLossFraction * Min(1, NumLoserAllianceTroops / NumWinnerAllianceSkulls)