So as many players may not be aware the physical resistance perk is about a third weaker than a normal elemental resistance perk (fire/ice,etc). So for example an excellent in lvl perk for fire may give 72% fire resistance, while a similar physical resistance perk will give about 48% physical resistance (about a third less).
Now post update (in fact post forge refining update) non-shielded heroes (maybe not so much Hercules as he has very high health) are massively inferior due to the lack of 2 additional gear slots. But even worse now when facing many TL high lvl players, the gatekeepers have been refined to have game-breaking physical damage stats (maybe I’ll open another thread for this subject as it’s getting beyond a joke). I’ve fought many battles with heroes such as Ariadne/Odysseus and even more with Prometheus and you really don’t want to use them for end game bases.
Shielded heroes can simply refine any shield, and hey presto your hero has near max physical resistance. Non shielded heroes are the only heroes to actually apply physical resistance perks on gear, so why would it be lower already!? These phys res perk values are fine for the base in general, but not now with uber damage gatekeepers able to kill heroes in literally 2-3 seconds (and not with the DR/area damage bug)