I think most players like me are upset about the trophy and opponent matching system. Why not base map opponents on ascension level rather than trophies to reward players who strategize appropriately? I get attacked regularly and lose trophies to people way above my ascension level daily, and only get people on my map with less trophies than me. A lot of people are also leaving the game because of the lack of updates to the game… I think the players deserve a hard date on when to expect the update we’ve been promised. Additionally, add some new unique items, maybe a new hero, a set of new dominance items, reward systems, and new ways to collect gems. Many players I see quitting the game do not like that the developers have failed to update in nearly a year. I think you guys can earn a lot more money if you introduce new items, strategy, heroes, and islands. Maybe an island that has production for gems would be good?
My recommendation for a new hero would be Prince Hector, and his unique power is that he can speed just himself up at 2-3x normal speed for a few seconds. Adding a new series of islands could also allow for a new monster to be unlocked… maybe Cerberus? It could be a physical attack monster that’s fast without weakness but it could have lower health. Adding these features will keep old players interested and new players excited to unlock new levels! Keeping the same old system and just tweaking current objects and classes is boring and will result in players leaving.
I think many people also become disgruntled at the obvious need to buy gems for the game in order to stay competitive with wars. Adding a basic way to collect gems by island would offer a solution while still keeping people interested in buying gem packs as needed.