We have ideas in mind for it, but we are not ready to communicate these yet. That’s why number …
…2. You can feel free to post ideas and suggestions below. (Yes, I am aware of some threads that exist, and I have already shared these with the devs, but it is best to have everything in place in this thread here).
As always, everything is subject to change and we cannot give any ETA for when a possible change will happen.
Main problem is the pal is running behind hero (that’s main problem of most pals, for defensive pals this is fine, but for destructive pals, they need to run in front of hero), where he does almost no damage and is very ineffective. Hero needs to push it constantly forward to benefit.
So running in front of hero, where his presence and action is required should be priority one. By changing that, the beast also will be there where he needs to do damage. For the rest of the advice, I leave that part over to players having nemesis pal.
For its price definitely needs a buff! It is way too expensive i was gathering crystals for 5 months and i thought that i get something premium but things are not like this! It is almost useless, it is below the average strength.
Transformation animation takes too long time. His total time just standing casting this spell is really big. Or it should be so he can cast it while moving so he doesn’t end up so far behind.
Maybe his beast version do more damage type then just normal because I can’t really see much impact from it. Maybe make it more like the bombs the normal beast throws. But larger bombs with more damage or something
Honestly, I don’t believe buffing it can be a good solution for that pal
Nemesis is so bad because its ability is bad, and buffing it would only work if it would make the pal brokenly OP. Because that’s the only way I can see that “Necromancer-like” pal being worthy of its current price!
Nemesis needs rework, a complete rework IMO
And even a visual rework for the beast form (on all dragon pals BTW), because I gotta agree with what @orko said hahah
When I first saw the dragon pals I was excited because I expected their beast forms to be something very cool, powerful and intimidating, but instead they turn into a pufferfish
I’ll just re-post it here, because, like you said, it’s best to have everything in place in this thread here
And in case more members want to know what thread you’re mentioning and want to discuss about it…
And I’ll add:
If Nemesis summons a dragon, it’s worth 150k crystals
If it’s only 1 dash of a dragon, it’s worth 150k crystals
If there is only a chance to summon 1 dash of a dragon, it’s still worth 150k crystals
If that 1 dash doesn’t even have the full power of a normal dragon’s dash, it’s still worth 150k crystals
I think I made my point clear here, on why it needs a rework
If it had a good, interesting and useful ability, it wouldn’t need a buff
In fact, it could even get a nerf and would still be a great 150k crystals worthy pal