One of the most annoying things that must be fixed ASAP is " Bad Connection".
This mechanism is terrible must be changed!!
Here’s how to do it:
1. When a player brings up a base in matchmaker or on any attack screen, load the base information onto the players device :
(Waves, tower placement and strength and chest rewards. This partially already happens with the map, towers and waves on the attack screen)
2. Player starts a Raid. If connection is lost, raid continues and ends as normal, and player wins or loses.
(as all information required for the raid is on the players device)
If connection has been lost, upon a new connection, the outcome of the last raid updates, and they get their trophies, etc.
Only one raid would ever need to be stored on the device, as a connection would be needed to find another opponent.
This is vitally important , especially with limited attacks in Alliance Wars. It’s really unfair to player who lose
a connection but have an internet connection that was not dropped, yet the raid still fails and they lose one of their attacks.
I SHOULD NEVER LOSE A CONNECTION WHILE TESTING MY OWN BASE.
Seriously, this too, how can I lose a connection when testing my own base?
Doesn’t my device know what my own base is?
IF NOT, MAKE IT SO!!!
Please fix this ASAP!