I can’t disagree with that mechanism, because that’s how our alliance won ^_^’ A lot of our members became inactive between last war and this one, so I had to replace a lot of people.
I completely agree that if you can’t attack, you shouldn’t /be/ attacked. Now, obviously this /could/ be abused, say, if an entire alliance left/rejoined and got unfrozen at the last minute, but I doubt that’d be a very big problem due to the 30hr rule. I’m sure some adjustments would need to be made, but I like #2 (:
I believe that the season duration should be malleable. Some people find wars too stressful. At mid-level gameplay, they’re exhilarating! Our alliance, Angelic, fell from 1st place, to having 2 fiefdoms stolen, to coming back to 1st place again. Whereas I’m sure most upper alliances are stagnant, and thus, can tell who’s going to win, alliances at my level are highly unstable, and thus, stay interesting and exhilarating for the full 5 days.
It’s also interesting to note that our leading competitor, Chien Binh, just kicked all but their top 5 members, making them nearly impossible to attack, and it’s creating a sort of Rock-Paper-Scissors situations between the top 3 alliances. Pocur, with 40 members, has more high-level players than Chien. Pocur > Chien. Chien, however, has more high-level players than Angelic. Chien > Angelic. And yet, Angelic has lots of middle-range players, whereas Pocur is actually mostly lower-leveled players, meaning that we can attack them, but they can’t attack us quite as hard (: Angelic > Pocur > Chien > Angelic. So needless to say, some Seasons remain interesting even after 5 days~ *O*
One stipulation I want to make to that, though. Those who choose 3-day seasons, only get 3-day boosts. Wars are actually really hard work, so I feel that the longer seasons deserve greater rewards.