I noticed recently that guilds got borders to their sigils based on how they did in the last war. 3rd got bronze, 1st got gold, 2nd got silver, the rest got coal.
I feel like this is going to create a concentration gradient for recruitment. Like, people see the gold on a guild’s sigil, and they may think “Ooo, I want to leave my guild for them! :D” And I feel like this higher demand is going to lead to the guilds who won recently, being put into an eternal state of winning, and the rest into an eternal state of losing.
Now, some may argue, “But that’s just to get the active players out of inactive alliances!” Well, I do agree that active players need active alliances, but the thing is… Active players leave inactive alliances /naturally/. Once they get an invite from another alliance, they’re gone. But the extent that /this/ takes it to, is that it encourages people to leave /losing/ alliances.
“But Ovoneus, what’s wrong with leaving losing alliances?!”
Extinuating circumstances. Let’s take Angelic’s last season, for example. We were put right on top of a Lv.16 alliance (we’re Lv.21). They had a lot of trophies, but we had more members, so we naturally had an advantage. On Day 1, we boxed them in, preventing them from attacking anyone but us. And, needless to say, they came in last. They’re a good guild, but in the wrong league, /and/ against the wrong alliance. So imagine this with your alliance. Next Season, you get put in one of the corners, right above/below the top alliance in the league. They box you in. Doesn’t matter if you were 2nd best, you’re going to get stuck with the losing sigil. Being stuck with the losing sigil, your recruitment drops to 0. You may even /lose/ some members. Now, all your loyal members are stuck with a weaker alliance, just because you had bad luck.
Overall, I feel that the borders around the sigils are pointless and, in fact, counter-productive. I feel that the elite boosts and tax boosts are enough of a reward for winning (: