Just an FYI, I am neither for nor against player swapping in the wars. Personally, I think its absolutely ingenious
Player swapping refers to trading out players to fight in another alliance’s wars. Theoretically, it should be impossible since once you leave one alliance, your skulls earned leave with you (but skulls lost do not). This seems to suggest that one player fighting in multiple wars at the same time is not what the developers intended. There is, however, an easy loophole to this problem. That is: Different battles end at different times.
So for example, Alliance 1 starts their battle right away. Alliance 2 (who is an ally of 1) waits two hours before starting their first battle. Members from Alliance 1 could finish their battle, get the skulls earned at the end, then all switch over to Alliance 2 and fight in the last two hours of their battle and easily get in 3 attacks per battlefront (which is 95% of the alliance skulls earned). After 2 hours, their skulls earned are counted and the next battle starts. They then go back to Alliance 1, and start the process over again. Using this method, it is concievable that the same people could fight in multiple alliance battles and have 100% of their skulls count for each fight, and really not incur any penalties whatsoever for whoring (no offense
Just make each battle end at the same time globally. For example, if the war last 5 days, then have all battles fought end at 24 hour increments. For example, if Alliance 1 starts a battle immediately at the start of the war, cool. They duke it out for a full 24 hours. If Alliance 2 starts a fight two hours into the war, cool. They duke it out for 22 hours. All the battles would end at 24 hour increments (24, 48, 72, etc) and whichever alliance has the most skulls at that time wins. This would work out fine, because even if an alliance waits 12 hours into the day to start a battle, both the attacker and defender would have the same amount of time to go at it (12 hours) so it is fair on both sides. Since all battles end at the same time, there is no room for exploiting the current system of swapping players, without sacrificing their skulls earned in one of the alliances. Of course, there may be alliances who are just so big that they could take the player loss and still win, but this would drastically reduce the problem at least.
There would have to be a limit how close to the end you could start a new battle though, say 6 hours. Like no attacks after 18 hours have passed on any specific war day. Got to have some small accounting for time zones, and there would be that one (clever) alliance who would try to start a war with 5 minutes to go, and win a Fiefdom with like 3 battles lol.
-------------- Anywho, thats my idea. Any feedback would be appreciated. Once again, I am not necessarily for or against the idea of player swapping in theory, just throwing my ideas out there. Thank you.