Hi Everyone. I am listing a few balancing changes to make certain units/spells more useful and balance the game.
Too underpowered at high levels so they should be able to attack Firebolt Towers and Lightning Towers.
Higher damage output at higher levels or an increased attack rate.
Listed Fire resistance
Piercing forges to be converted to longer slowing effect.
Higher levels to directly unlock a piercing resistance upto 50%.
Dragofrosters to have attack rate decreased to 0.38 rather than 0.25, to keep it higher than a forged dracomancer.
- Reduce Poison resistance to 50%. (Should not be as resistant to Poison as much as Fire)
- 25% Weakness to Poison needed. (Needs Poison weakness to make Mummy more effective and negate heals)
- Weakness to Ice and Poison needed. Nerf needed to make it more resistant to fire and blunt. (Ninjas in offense must be resistant to fire to avoid too many FB and survive ogres or bombs)
- Needs a necromancy perk as @Maerique suggested.
- Slow down effects induced in a range of 4.5
Poison Arrow Tower
- Higher Attack Rate as well needed
Blockade Boost needed. Poison damage when destroyed.
Feel free to add on this or counter a point.