You are being attacked this way because your base is regarded as “low-hanging fruit” by that player. They could potentially receive more trophies and medals from Attack those at their rank or higher. But instead, they’re content to reap smaller rewards by attacking a base they know they can win without the cost of gems/pearls.
It could be they have few/no gems or pearls and attacking someone much lower is offering them a way to maximize medals while minimizing loss of trophies. This way they can climb the leaderboard and attempt to win leagues without the setback of spending gems to scroll in or dying and losing rank in a challenging base. your description suggests both medals and trophies are objectives.
Is this a cowardly way to earn medals/trophies? I understand the “advantages” of doing it; but the answer is “Yes”. This player is exploiting the sloppy incoherence of the reward (trophy/medal) algorithm(s) in such a way that they’re able to profit from your weakness. Many players do this - preying upon the weak, so to speak - because it’s a safer bet than playing competitively. But: it really, really sucks for the player targeted. If it feels entirely unfair…well, it is.
Most long-time players will shrug their shoulders and wearily concede its “part of the game” - though I’m sure it’s by accident, rather than design. Fact is: it’s a major flaw with a long, long history. Most players have tolerated it or found workarounds, which is why it hasn’t changed. Never enough complaints over it. Flare occasionally takes steps to balance these reward/leaderboard mechanics (e.g. instituting the 3 targeted attacks/hour limit), but on their side the problems creating the condition you’re discussing are complex.
Some good news: players who build trophies this way are probably not good players. If they were, they probably wouldn’t be attacking you, but someone who offered more trophies and medals. As a result, they’re pushing themselves up to a level where they aren’t competitive; and if their base doesn’t deserve to be there, you can bet those trophies will end up somewhere more deserving.
I realize that doesn’t help you. So I suggest three things:
- For a moment, forget trophies. If you get a bit lower/he gets a bit higher, you’ll fall out of his band and he’ll move on to more “fertile pastures” and soon forget you.
Meanwhile, and if letting yourself fall in the ranks doesn’t suit you:
Raid a lot, level fast, and really, really focus on building the strongest defense you can as quickly as you can. Yes, to the expense of leveling your offense (troops, spells). Make it harder for a lazy/cheap/cowardly player to 100% you without scrolling, and he will go Away.
You already did this: complain about this issue. Trophy/reward imbalances - specifically, trophy stripping, which this is a modest example of - are an ongoing issue in RR2. Many players are getting gaming the set of conditions and inputs that govern how trophies and medals are awarded down to a science. This is just another example of how the core competitive mechanic in the game is broken.