The current pro league tier is problematic. As it stands, players are obviously getting worse reward than what they would have gotten using the old system. This is because Flare doesn’t know how difficult the pro league is, and thus, difficult to calculate the tier correctly.
If at all it is going to be scaled again like last week according to players’ performance, then, how is this different from the old system? At least there is certainty in the old system. In the current system, Flare decides IF and WHEN and HOW MUCH they want to scale it to.
We need a more reliable benchmark, not one where it changes arbitrarily. As previously suggested, they can have their own staff as a benchmark, i.e. Flothaboss. If a developer who can literally know everything he needs to know about all the stages and retry unlimited times, then that should be the benchmark for the highest score. Anyone who actually scores above such a player deserve to get the highest reward (Flothaboss can literally retry as many times as he wants if he is afraid too many people will beat his score and get good rewards). After that, the entire tier should be scaled according to Flothaboss score. For example, if Flothaboss scores 1600, then the next tier should be 1550 - 1599, and so on.
Otherwise, players will have to face the uncertainty every single week hoping that Flare would scale the tier reward and include them in the tier they deserve.