This one in particular:
- The Battle Progress Calculation now takes all Towers and Obstacles into account a player can place at his current Castle Gate Level (rather then only the ones that are placed by the path and show up in battle)
While I do like it and certainly appreciate it, I have to point out the where this improvement has underdelivered. The change was not applied to Ninja battles.
I’m sorry but no matter how you look at it, assuming all towers and obstacles are destroyed, the final gate at the end surely does not represent a 40% of the total progress for each battle.
It doesn’t always happen, but I’m certain a lot of players before have found themselves in a situation where they weren’t 100% sure if they left one Tower behind or not and had to go back to check it. Or even worse, they have actually missed one tower, but because this progress bar is so inaccurate, they have actually failed completing the run fully, and we all know how painful that is to miss out on the #1 spot Pearl payout.
This screenshot presents the exact situation I’ve described - every single obstacle is destroyed, only the gate itself is left. With this change presented in the version 3.8 of the game, the progress bar should’ve been at at least 80%, preferrably 85-90% or so.
So please, do not waste any time, do not make us wait and apply this great change to Ninja event as well, because there is no reason not to do it and you know you should’ve done it in the first place.
I just can’t believe companies miss such obvious little details in 2017. At least Flothaboss should’ve pointed this out to you, because it is so obvious.
P.S. Obligatory reminder - you are yet to fix the Monk unit’s description; the Healing Range is still missing from Monk’s stat screen, and **it’s been 2 months since I’ve pointed that out. **Please do not disgrace yourselves any further and fix this painfully small and simple issue.