Exactly, RR2 is team based. And some players don’t want to help at all during conquest. They don’t seem to understand they actually hurt their team. Is it asked too much for a less time consuming role during conquests, so that it won’t hurt their private life?
RR1 has nothing to do with conquest, so please let’s leave that part out of the discussion.
Players who play conquest already don’t need those extra rewards, why would they otherwise participate? The fish you want to lure won’t bite for sure, problem stays that they expect to spend more time than they are willing to during a conquest, at least that they use that as argument. Extra rewards won’t change the real problem.
Even wen you would give them the option, to just spend as much time as normal, being only online then for a couple of minutes seems to be asked too much, isn’t it?
The real problem is that these so called members don’t want any discussion, they just don’t want to participate. If rewards would change their mind, I would literally kick them for not being honest, since then they suddenly seem to have time? It doesn’t work that way.
When reason is no time due to private life, either the player has an incorrect expectation of conquest or plays it totally incorrect. It’s up to the player how often he is online, he doesn’t have to be online more than he is used to. When a team demands that, it’s not the team where you should reside.
Just follow orders, take a role as scout or area guardian or whatever. At least you help your team.
During ninja event you also need to be online several times per day, unless you skip all cool downs with gems. War season raids also need to be done, so in fact that can be even more intense, when a lot of wars are declared.
Solution is not that hard, when generals or leader accepts it, then they are the ones to blame, unless the whole team accepts it. Or don’t accept it. But saying flare has to fix it is just incorrect.