Regarding the survey, here some answers:
1) How satisfied are you with Royal Revolt 2 overall? Neutral
I think this question should be the last thing of all the other questions, however i put neutral because if i put Satisfied couldn’t be the truth because it isn’t. Many issues born from Alliance War system when it was created and still they aren’t fixed (matchmaking vs other alliance totally unranked, when before there were only alliances with same fiefdoms now there are also alliances with +1 or -1 fiefdoms than your, or +10 members than yours that don’t help literally in no way your alliance since you know that you can’t win, reducing the desire to participate in the war ). And with Update 1.9.1 everything is messed up even more like as if it wasn’t already before…
The little positive aspect from this update is give new movement to wars like the introduction of new name for war i find funny this thing according to what special elite boosts you can win. I found interesting this new boost to liven up the wars but not at all since i thought was better put these new special boost as elite boost that cannot be prolonged, but it’s ok also with this method so you can decide what elite boost are more effective than others and prolong them.
2) How did the most recent update affect your gameplay experience? Negatively
Yes negatively, since i repeat that many issues like the impossibility to win a war because other alliances have 10 people than your, or the introduction of the loser-bonus-skull that is totally a stupid thing since an alliance if win against another should be only because it had all active members that partecipate with their skill ability and i repeat skill and not that you can get this kind of support because at the end of all loser-skull-bonus is to help you because you were noob the war before. The answer is no, you lose because you weren’t prepared and other logic motivations, but then you keep your failes because you will learn by your mistakes. If i win a war against a similar alliance than mine and the next day that alliance attack me and win only because it had these skull-bonus, why i should lose? what is the motivation to continue to do this war? so was better that i didn’t put efforts and spend gems, etc since i know that the next day i lose…there is really no point on this thing and i’m for the removal of these loser-skull-bonus.
Then there is the problem of skull in chests, another ridiculus thing that make angry people because everything is based on how much lucky and how much gems you can spend and how much scrolls you are able to waste. It isn’t funny spend gems, and know that you will lose surely and then remember that you have limited attacked. let’s say that i’m against an identical alliance like mine with same members, trophies, etc but that alliance is more lucky than mine and more spendthrift than mine so it will surely have more chance to find more skulls but also to complete all raids than mine poor alliance, now the question is where is skill here? Skill has been converted in pay and you win. Also the chance to find skull in chests has been increased from what i saw in this update, this make even more angry people and totally messed up the war system. Seems that really nothing is based on skill. I’d like to see a clear war without this strange mechanism that help you the loser or incentive to spend to win the war season.
(3+4 both together)
3) How satisfied are you with the game balance of Royal Revolt 2? Neutral
4) How satisfied are you with the matchmaking of Royal Revolt 2? Very Unsatisfied
Neutral for third question. If we have to talk about game balance against other people is probably the first thing to leave aside and the reason talk before, if we have to talk about more level for spells troops, tower, etc is a good cause to counteract the introduction of special elite boosts, etc. and seems a good move for this. Also i like the attack limitation to avoid grindiness among players, but i would increase it a little bit, i see it too much limited.
Then i’m very unsatisfied… it’s not only my impression but seems that you do on purpose about the gold via matchmaking. You know that things costs a lot 9m 10m 12m and…look… when do you find good loot? Obviously during Alliance War when you need to save your food to fight and not always to make careless and think to yourself by upgrading your things. And when War Season is finished, there are hay balls rolling via normal matchmaking. No gold for 2-3 days. And now when do you think people can upgrade their things ? Seems another incentive to spend gems to buy gold shield everytime…
5) How satisfied are you with the overall gameplay of Royal Revolt 2? Neutral
Currently i put Neutral, gameplay is not an immediately thing to determinate because there are various factors that can be positive and negative, so I will not dwell too much on this. I say only that if there could be more chance for king to win bases could be a good move also here. The scream nerfing for most players it wasn’t swallowed well for main problem as: i spend gems to buy good scream items and now you decreased them, it’s like give money to someone that you know you will never see them again. I can really udnerstand the sadness and fury among players about this problem, but the fact is that they do this thing because before the nerf you could have a permanent scream effect that could save your a** in every situation. They remove this permanent effect setting a limit of 100% with a delay of 4sec every time. This to allow to defensive troops to do their job and not killed immediately. In fact Elite Ogre is now more happy than before because it can stun its enemies than do nothing like before asking itself: “what has my club of strange that isn’t able to stun units”…At least now you need more skill and calculate better the time rather than scream and run like a horse because your scream do everything for you.
6) What is your King’s Level? Level 92
Just to let realize that i’m not talking nonsense things, my king level is lvl 92.