I was looking at a topic in “general discussions” where other players, like me, feel the current tier computation for the pro league, most of the times, doesn’t suit the actual rank achieved. (I don’t know how to link that topic to this one, but it is the one “PL Tiers need to be severely reworked!” by @AwesomestKnightest)
Like @LacunaC, I finished within the top 60s this pro league. And, however feeling the placing didn’t correspond to the rewards, I acknowledge I didn’t make a score nearly as good as the top 10 players.
But that doesn’t prevent me to ask how is it possible that not even the top 1 got the top reward? I mean, if the guy that makes it better, above all the others, doesn’t get full reward, who does? No one, that’s the answer.
So, what in my opinion should be done is sort of a mix between the first solution that was presented when the pro league showed up and the current one, the tiers one. I believe the top 1 should always get the top reward, he performed better than every other player, he should be properly rewarded for that (of course he gets a gold crown, but that’s just bling-bling. No actual value in-game value for that). And the tiers would be scaled according to the score obtained by the top player. Pretty much the existing solution but, instead of fixed values, set a priori, for the tiers, these would be dependent on the best scorer.
Not sure what other people think, but I would like to hear some opinions.
But even if all this is too tricky to implement, or we find out it is complete nonsense, I would suggest that top 100 players should always receive 1 pro league ticket within their rewards, or in addition to those. That way, I would feel that, even though I got a disappointing amount of pro chests, my participation wasn’t just a wasted pro ticket.