Afe you fighting Max frost arbs in maxed bases with 2-3 mummy waves and in excess of 30 enemies (mostly elite-boosted Knights) inside a 2 tile radius at once?
However, even an effective workaround isn’t the point. A large investment of resources (time, food, gems, gold, pearls) went into farming for and leveling these spells to max. SR and especially Blizz and SB were *specifically rebalanced* (higher levels, adjusted cooldowns, etc.) recently to provide an offensive counterweight to the AW elite boosts. With respect, the length of time it’s taken to provide a hot fix - much less a full patch (which may never even happen?! Lol) - is absurd. Did Flare’s testers even dev-test this rebalance in-game before launching it? And by “test”, I mean “raid against a boosted ‘Mumarb’ base with the configuration of spells that were rebalanced for that purpose”? If so, that tester should be reassigned. If not, why bother at all? And was this hot fix live-tested? There is a long, long history of poorly-tested patches in RR2: so much so that it is an expectation. But, a debilitating bug like this should be isolated and patched - immediately: especially when you have your players live-testing the game for you, and then meet their complaints with skepticism until they prove it is real (as if the burden of proof is on them!).
So, players upgraded (quite a few dropping thousands of gems on each spell to accelerate upgrades) only to find themselves in a situation where the offensive tools available are hilariously inadequate against the defensive units designed to offset them.
Even now, I’m not certain Flare gets the issue. Listen to your player base: those who care are here, not on FB or off grumbling in a corner. This issue needs to be fully addressed once and for all.