Yes, very interesting idea, also like you said Granny also after her wedding she don’t give us beautiful items… so might be a “trade center” in our Alliance so maybe a new building like a shop, where you can exchange your items just putting them into a screen, dragging them, so the other member will see what characteristcs have that specific item and so on !
However i like this idea, due to fact that most of our items are totally useless after a bit of “testing” because they become too weak, maybe after grew up of some king’s levels. So here the trade get its part, trade give the opportunity to the player to see another way for his/her playlife to do new things ! Stop this boring playlife where there’s nothing to do but help each other to trade items, at least you’ll lose time trading things instead of waiting to finish an upgrade
This kind of new porspective may change the style also of the game, making it more active and busy, and not just “raid someone and then close the game” !
Also talking about the active and busy aspect, they could add a kind of reward (new quests) about this “trade-selling”: for example trade 50 items you’ll reward with 500.000 gold; trade 10 legendary items you’ll rewarded with 100 gems and so on; it would make the game more fun and frantic under some points of view:
- By the moment there should be rewards, players continue to change, trade items, among alliance members;
- More gold among players, so more gold to steal;
- Quests have been always the a strength point where players rely their game, so why not add rewards also on this idea.
Of course this type of implementation for the game, i think it’s not easy to add, also would require sometimes to be completed, and maybe how many bug-fixing to do if someone lose a item during the trade?
However don’t be pessimistic and have fun !