The war seasons appear settled now, so time to reflect…
War hasn’t actually changed at all, the basic premise is identical to before, just in a few different (worse) formats. Same last minute rush, no chance to change anything or use tactics, dull as you like.
The new war Blessings are a joke, you only get them if you’re top three ranked and then you get them all season, the rest of us just sit and wonder, they might as well not exist as my team (and many others) don’t want promotion as it’ll mean 6 weeks of misery in the top league, so we’ll likely never get to try the new Blessings, ditto many teams in the top league, hardly useful in the scheme of things.
Matchmaking is a complete mess, some hideously bad matches, often in a 1v1 war that often Knocks the crap out of the smaller team, when it happens week after week you start losing players, understandably.
Forging hasn’t actually been changed at all either, we are stuck with the same limited system, the boost using 4 star compared to 1 star is a pale imitation of the old system that we loved. There is no incentive to forge at all.
We are still at the position where players bin every item apart from cursed or uniques, no point forging, so opening chests has become a largely no incentive task.
Refining is a complete joke, burns huge amounts of resources for the reward of destroying lots of items to give you a weaker item.
No building or defence upgrades yet, but to be honest, with the current state of forging I’m dreading it, stronger defences are going to make things more miserable.
New hero’s or powers are welcome on the surface, but the reality is they will be a pain, very hard to level up and likely (based on Ajax/armitis) not much use to the existing hero’s.
Sorry to be grumpy, but I’m struggling to bother to keep playing.