First and foremost, I’ll start this post by saying this: there’s no way to please everyone.
However, this solution would probably make majority of players happy, because anyone who read between the lines in threads and posts in this forum will know why most players are frustrated. This isn’t just about Conquest, but about Diamond League as well.
I stand to be corrected, but the premise that is applicable for majority of players is this: lower level players want better matchmaking, and higher level players don’t want to get the same reward as lower level players if lower level players are not fighting with the same rules as the higher level players (i.e. skewed matchmaking).
A) Based on this premise, for CONQUEST:-
Alliances should be placed in tiers according to collective trophy as a whole. It is VERY difficult to exploit this by having an entire alliance to drop trophy. Even if they were to do that, they will then be competing for lesser rewards. This way, lower level alliances will almost never face a higher level alliances unless the much higher level alliances dramatically have all their members drop trophies collectively.
The lower level alliances will be happy even if they get less rewards as long as they don’t face unreasonably strong opponents (this is evident in the almost non existent complaints by lower level players that they don’t get the same ninja reward as the higher level players, i.e. they are fine getting less rewards as long as they don’t face the same ninja difficulty as the higher level players). Flare can even put in more voucher chests for the lower tier as lower level players have more use for them.
The higher level alliances will be happy too, as they know they are getting more rewards, proportionate to the time they have played the game. In fact, the higher tier pal chests are way more appropriate for only the higher level alliances, because giving lower level alliances the highest tier pal chests will mess up the natural order slowly but surely. Imagine low level alliances starting to get Primal Howl to level 8 and low level players will then have something to complain about.
B ) Based on the same premise, for DIAMOND LEAGUE etc:-
- Way more tiers need to be created
- Players are then placed into tier leagues based on trophy range, provided that the higher tier has more reward of course.
Lower level players mostly don’t mind getting less reward as long as they don’t face unreasonably high level players with gap too big. Higher level players actually don’t mind fighting equal strength, provided they are getting higher rewards for fighting tougher battles.
Placing players according to trophy range but said players are all in diamond league with skewed matchmaking cannot work. Higher level players will then just lower trophies to get easier fights for the same reward. However, if reward is tier based, then higher level players will remain in their original trophy range so they can compete for more rewards.
note: While players of equal strength face each other, the medal bonus from ranks is still very relevant because medal bonus in ranks only apply to auto match making. Thus, if a player wants to get that medal bonus fighting opponents of equal strength, he will have to risk losing more trophies if he failed (a player loses way more trophies if it’s a failed raid from auto match), and he cannot also keep picking the same opponents in his favourite list that he is already familiar with.
I started with it and I shall end with it too, that there’s no way to please everyone, but I believe this solution will actually make MOST players happy. Lower level players will no longer get frustrated at facing unreasonably strong opponents and higher level players have an advantage for being at that ranks, i.e. the opportunity to get more rewards compared to lower level players