So, it would be nice to get a view from flare on the following topics:
Anything planned for those that are unused?
Ex: XP token on lvl 130 players. Insta troop token.
Medal token: with it’s high drop rate as treasure, it became obsolete. Now you just keep a medal token active 100% of the time. If everyone has it, then its the same as not having it at all.
(I personally got 20 medal tokens for instance. Thats 60 straight days of medal boost)
The high drop rate of tokens has made them pointless on festivals. (A player would most likely get more tokens from raiding regular players then from raiding festival bases to get festival coin and then buy the tokens)
Other drops feel like a rip off mostly. 1-5 gems, 10 pearls, 30k gold, 15 pet food, 40 bread. They all count towards the daily limit of treasures, thus taking place of possible rune drops, which are the most desired treasure atm. Something that was meant as a nice addition, now is something to try and avoid during battles (really, it is like a minefield now where you have to avoid running close to the “bad” treasures). Makes no sense at all.
Either increase the value per drop of gems, pearls, , gold, pet food, bread, or completely remove them from dropping as treasures.
It skyrocketed with recent updates, and currently the only way to get them in quantity is by raiding 500 trophy players on luck gear with hans, which is a terrible way to interact with the game. No one wants to waste hours doing it, and also it is a huge encouragement for bots (the only relief is bots doing so at least don’t affect other players experience directly).
Any hopes we can get more entertaining ways to make pearls?
Or maybe give us the option to melt tokens and runes, so players have more choice as to where they want to focus their growth on - short term and forges, or long term and stronger runes
You have all the negative feedback, and yet refuse to come forward and talk to us. It is a huge money sink, and if this is what it takes to keep the game alive, at least have the decency to tell us. I’d be fine with having to put up with conquest as it is, because it is what sustains the game financially.
I’m not fine, however, with trying multiple times to provide feedback and help the game, only to be met with dead silence from your part.
Either you want help in improving this thing, or you just plan to keep it as it is. If it is the latter, save us from the constant disappointment of wasting our time discussing it. It’s been months with no word on it at all. Is it polished enough on flare’s view?
After 1 year running, do you consider conquest a success? If so, why?