Some Units are just entirely too slow on offense i.e cannons,ogres,wizards and mummies.The only feasible offensive army will always mostly only be composed of paladins,knights,cannons(if you upgrade the hell out of em to kill in one blow) and archers in hopes of sacking the opponents castle with in the allotted time.
To me this makes the game one dimensional,once you build your defenses to account for the opposing teams archers cannons and paladins(because you know those are the only units that move fast enough to do it) your pretty much done.It also limits imagination and creativity on the offensive end.You keep pretty much watching the same line up of soldiers assault every opponent,that gets dull after a while.
I say either speed up the movement of the ogres,cannons,wolves,and mummies,or increase the amount of time we have to sack a castle so we can see these units more on the offensive end instead of mostly on the defensive end.
Now I haven’t worked out the kinks because in no way shape or form am I asking for easier game play.I know that if you gave longer time limits it would be easier for enemies to sack castles so to even it out you could make the non mobile defenses stronger i.e towers,gates,spikes etc. to account for the longer time limit.
It just doesn’t make any sense to have these cool looking brutes and wizards in your army and the only time you get to see them is on the other guys side coming at you.And If using them on offense knowing (unless you can single handedly take out a guys army with just your avatar) that equipping ice wizards and fire wizards to sack a castle is a set stage for failure.
I hope that as my level increases my need or ability to use the more powerful soldiers on offense will increase.I’m kinda getting bored with attacking every opponent with a hundred lil knights, archers and two cannons.