Hey, so back in 1970 or something I made my first list of Special Season Boost ideas, which I can’t find, but what I can tell you is that two of my ideas, Burst Bomber and Nimble Mummy, were originated from my ideas (probably by accident). But we’ve moved on since then, so here are some more ideas for you:
Bouncy Archer : The archer’s arrows bounce off enemies and thereby can hit multiple opponents (suggested max. 3 enemies).
Serpentaladin: Paladins deal poison damage (+50%) and cast a mini toxic cloud when they die.
Gatecrusher: The ogre has an improved range, thereby allowing it to hit over the path and to hit trap towers (suggested range - 3.0)
Clustergoyle: Gargoyles are faster (suggested speed: 4.0) and have a larger explosion radius (suggested radius - 4.0)
Wizard Flyer: Gargoyles cast black magic on nearby enemies when they die (max black magic morale: 16)
Birdshooter : The cannon has a slower attack rate (0.15 for normal cannons, 0.5 for storm cannons) but shoot gargoyles instead of cannonballs.
Sharp shooter: The arblaster has a much larger range (8.5) but fires more slowly (attack rate: 2.5)
Wild Wolf : The werewolf has a much faster attack rate and deals more damage (attack rate 3.0, 50% additional damage)
Blaster Tower: Arrow towers fire more quickly (attack rate 3.0) and have more health (+20%).
Trapdoor: Spikes spawn Arblasters when they die. (number of Arblasters vary per level)
Spawner of Knights: Bomb towers spawn knights from every bomb (number of knights vary per level)
Warped Wall: Time slows down (for the attacking side) the closer you get to the barricade (max slowdown: 50% at 1.0 range) but the barricade is extremely weak against fire (400% weak).
Farfrost Tower: The frost tower has more health (+25%), does much more damage (+100%) and has a much increased range (7.0 range)!
Hammerstruck: When the blockade dies, a mini Hammerstrike is cast.
Snowflake Striker: The Firebolt Tower does additional ice damage (+50%) but has a shorter range (5.0)
Sneaker Snaker: Much like the zombies, the Snake Tower turns the enemies it kills to fight for your side! It also spawns ghost units when it is destroyed, but has a fatal weakness to ice (150% weakness).
Shellshocked Tower: The Lightning Tower has a longer stun duration (+100%) and additional jolts (+100%), but fires more slowly (attack rate: 0.25). It is now immune to slowdown or stun.
Hope you enjoyed reading my ideas guys