Mid-level player here, 3400 trophies, lvl 76. When I was a lower level I often switched spells and troops based on the enemy base. Now I almost never switch, but just use brute force (sonic, bladestorm, sworddrain), canons, boosted arbs, boosted mummies. The game is too cookie cutter at higher levels. Bases the same, same layouts, same preponderance of towers, similar waves. Please developers, INCREASE the amount of strategy required. Create more viable options so the cookie cutter/brute-force approach becomes a liability. Make brains a bigger part of the game. If you see the majority of high lvl players all using the same strategy, then this strongly hints that there are not enough viable alternative strategies. You may be trying to do this with the various new boosts, but the vast majority of alliances don’t run 24/7 boosts and certainly not multiple 24/7 boosts. You’ve done a good job on strategies that work on earlier parts of the game being less effective later in the game.
- Make it essential to have to switch out troops and spells based on enemy base if you want optimal results.
- With this in mind, maybe give extra gold based on how “efficient” an attack is, so brute force players won’t get as much gold even if they win (which they shouldn’t). A relatively simple algorithm could be used to calculate “efficiency.”
- The vast majority of troops, spells and towers should not ever become obsolete. This is a core cause of lack of strategy and results in a loss of viable options and game diversity. Give high lvl players a reason to use Frost Towers, Toxic Cloud etc etc. Increase the unique qualities of troops/spells/towers. For example, paladins are spectacular in the early and mid-level part of the games, but their use plummets in high-lvl bases. One option would be to stop paladins from going obsolete by giving it a offensive/defensive bonus against the boosted/mummy&knight monopoly. Or if a base has frost towers, then any frosters in that base get a sizeable boost in the frost tower radius etc. Ie the frost tower fuels the froster.
The specifics are not important, the important thing is to create more viable strategies, which if successful would result in more diverse bases and more fun for the players to find the perfect balance.