The conquest part of 4.0 is supposed to be war style, so possible Flare will end regular war seasons. Right now the only open time for conquest is the 4 days between ninja and war, meaning in a 2 week period there might only be 2 days without having to battle. This is potentially too much gameplay and could spell the end of casual players that make up the majority of mid level alliances.
Boosts will still be desired when raiding for items, gold, exp. I don’t think many high level players will like becoming mortal without their boosts.
PS…If regular war seasons are kept, I would only ask Flare to reduce them to a four alliance tournament style, this gives alliances equal chance at placing instead of being trapped by one stronger alliance and losing.
I agree it will be extremely difficult to manage. Players need boosts to be competative. To take away a boost to fund the stronghold could mean players leave, causing more boosts to be cut and so on. I am excited for something new as long as it doesn’t kill my alliance in the process.
I don’t worry => i know what budget i intend to spent in this game. If it asks too much money i’ll stop playing this game. I think, even in your ally everything has his limit. For some is the limit higher than for another. But everyone has that to choose for themselfes.
All max level (big spender) alliances are sitting on a pile of teamgold, while all normal alliances are still trying to reach level 80. So this ‘build with team gold’-thing will probably mean that the big spender alliances will be miles ahead on this too, straight from the start ? and no way to reduce the gap later on, cause the advantage will only be getting bigger.
ah well, nothing new… it’s always been like that I guess
Alliances at level 80 will have big advantage. Other alliances have to save gold only to reach the next level. At the end of the last war season, about 20 long members left my alliance (it’s at level 77) and the majority of them joined 2-3 alliances at level 80.