Suggestion: Loser Bonus

*yes I know its in the wrong area, but I just wanted a bit more feedback.

No this is not a loser bonus for Skulls, since that is pretty much universally hated.

  • Competitive: Your builders are angry that others have more tower so they work faster to build.
    This is based on how many towers you have vs the total on the map.
  • Salvage : When one of your towers is destroyed, your builders bring back some of the stone/gold that was used to build it
    This is based on how many towers you have vs the total on the map.
  • Impatient : Your king recovers energy faster, moves costs less and has less move cool down.
    This is based on how tiles you have claimed vs the total claimed on the map.
  • Vengeance : Family members of slain troops join your cause for free.  When defeated you get bonus troops.
    This is based on how tiles you have claimed vs the total claimed on the map.
  • Lesson Learned : When defeated extra wisdom is gained.
    This is based on how tiles you have claimed vs the total claimed on the map.

The loser bonus might start at 15% and scale as the % goes down.
If all were in place that might either be too much of a bonus or each are too weak to be worth it.  One way could be that the Leader picks 1-2 from the list and that’s the bonus they use for that Conquest.

?Hi Pip69  ,

Thanks for your suggestions :slight_smile: I hope you understand that nonetheless, I have to move it to the correct area. I hope me replying here will also help to boost your thread :grinning: