I recently started a thread in which I complained about the most recent war activity in which I found the alliance I’m in pitted against a much much stronger alliance. while there were a few replies, there were no real helpful solutions. I was pretty much told to just be patient and that the next war will be more in our favor and not so one sided. Well, that got me to thinking that there had to be things that could be done to even the playing field. So here are my two suggestions. I would like to see what others think, and if they have other solutions that could help make the game more enjoyable.
One of the most obvious problems in an unfair match up is that the weaker side is forced to use gems if they want to win even the first few chests, which do not offer all that much in rewards. The stronger alliance of course than receives the benefits of gems having to be used against them. So the much weaker side loses gems for very little reward while the stronger alliance receives extra rewards in the form of gems simply because they are much much stronger. A solution to this would be that the leaders of each alliance could be given the opportunity to put in a formal request to have their alliance declared to be at too huge a disadvantage. A ratio of 4-1, for example, might be a good way to test this, whereby if one alliance has a ranking 4 times that of the one they are fighting against the members of the weaker alliance would receive 100 gems each. These gems could then be used in battle to make things a bit more fair. The stronger alliance also wins since they would get a portion of the gems used against them. If this is too difficult to implement, an alternative could be that the gems are given at the end of the war if it is determined there was too great a disparity. Knowing a person would be compensated after the war, they would not feel so bad spending a few gems against a much stronger opponent. So alliances would win gems if they finished in the top spots. But alliances would also be compensated if pitted against an alliance that they had no chance against.
A second option might be to allow members of the weaker alliance to call on Zeus and Hades in the same way they can upon them in regular combat. So they could only be summoned once every 24 hours. This would mean an alliance with 30 members would be able to call Zeus 30 times and Hades 30 times for every 24 hours at war. The granting of Zeus and Hades to be used in the war would only happen if the leader of the alliance puts in for it soon after the war begins. This could be done if there were a one hour cease fire between the time the alliances are assigned and the time they could begin attacking. So weaker alliances would have one hour to put in a request for either gems or the right to use Zeus and Hades.
Let me know what you guys think.