I am becoming a veteran player in that I’ve unlocked every unit maxed out most of my buildings, I have little to look forward to. And now I want to spice things up.
So I realized today, nobody ever uses half the terrains, and worse they don’t mean anything!
That should be fixed, I think each terrain should have it’s own tactical advantages and disadvantages.
Here’s a sample of the advantages/disadvantages I’d thought out:
Note these are just ideas:
Northland: +25% health for Froster and Frost Tower. -25% Health for Gargoyle and Mummy.
Golden Desert: +25% damage for all fire damage.
Highland Meadows: +25% health for Knights, Archers, Paladins, and Arblasters,
Haunted Forest: +25% damage duration for Snake Tower and Toxic Cloud, +25% health Paladins, & additional poison damage for Werewolves.
Burning Rocks: +25% attack rate for Cannons and Mortars, +25% health for all towers. & random bursts of fire damage, may cause damage to attackers or towers.
Happy Birthday: Counts as whatever it shows up as on iPhone (not a real maptype).
Graveyard: +25% damage for Ogres, Gargoyles, Mummies, & Werewolves. & random Fear makes weaker units run in panic.
Mystic Garden: Frosters and Pyromancers get an additional blunt force damage. -25% speed for Ogres, Gargoyles, Mummies, & Werewolves.
Autumn Glade: +25% attack rate for Arrow Towers, Archers, and Arblasters.
Christmas: +25% health for Ogres, Frosters, and Pyromancers.